using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Web.Framework.Compression
{
/// Handles GZip compression logic.
internal interface IGzipHelper
{
/*********
** Methods
*********/
/// Compress a string.
/// The text to compress.
string CompressString(string text);
/// Decompress a string.
/// The compressed text.
[return: NotNullIfNotNull("rawText")]
string? DecompressString(string? rawText);
}
}