using System.Diagnostics.CodeAnalysis; namespace StardewModdingAPI.Web.Framework.Compression { /// <summary>Handles GZip compression logic.</summary> internal interface IGzipHelper { /********* ** Methods *********/ /// <summary>Compress a string.</summary> /// <param name="text">The text to compress.</param> string CompressString(string text); /// <summary>Decompress a string.</summary> /// <param name="rawText">The compressed text.</param> [return: NotNullIfNotNull("rawText")] string? DecompressString(string? rawText); } }