using StardewModdingAPI.Internal.ConsoleWriting; namespace StardewModdingAPI.Web.Framework.LogParsing.Models { /// The log severity levels. public enum LogLevel { /// Tracing info intended for developers. Trace = ConsoleLogLevel.Trace, /// Troubleshooting info that may be relevant to the player. Debug = ConsoleLogLevel.Debug, /// Info relevant to the player. This should be used judiciously. Info = ConsoleLogLevel.Info, /// An issue the player should be aware of. This should be used rarely. Warn = ConsoleLogLevel.Warn, /// A message indicating something went wrong. Error = ConsoleLogLevel.Error, /// Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue. Alert = ConsoleLogLevel.Alert, /// A critical issue that generally signals an immediate end to the application. Critical = ConsoleLogLevel.Critical } }