using System; namespace StardewModdingAPI.Web.Framework.LogParsing.Models { /// <summary>Parsed metadata for a log.</summary> public class ParsedLog { /********* ** Accessors *********/ /**** ** Metadata ****/ /// <summary>Whether the log file was successfully parsed.</summary> public bool IsValid { get; set; } /// <summary>An error message indicating why the log file is invalid.</summary> public string Error { get; set; } /// <summary>The raw log text.</summary> public string RawText { get; set; } /**** ** Log data ****/ /// <summary>The SMAPI version.</summary> public string ApiVersion { get; set; } /// <summary>The game version.</summary> public string GameVersion { get; set; } /// <summary>The player's operating system.</summary> public string OperatingSystem { get; set; } /// <summary>The game install path.</summary> public string GamePath { get; set; } /// <summary>The mod folder path.</summary> public string ModPath { get; set; } /// <summary>The ISO 8601 timestamp when the log was started.</summary> public DateTimeOffset Timestamp { get; set; } /// <summary>Metadata about installed mods and content packs.</summary> public LogModInfo[] Mods { get; set; } = new LogModInfo[0]; /// <summary>The log messages.</summary> public LogMessage[] Messages { get; set; } } }