using System; using System.Threading.Tasks; using StardewModdingAPI.Common.Models; using StardewModdingAPI.Web.Framework.Clients.Chucklefish; namespace StardewModdingAPI.Web.Framework.ModRepositories { /// <summary>An HTTP client for fetching mod metadata from the Chucklefish mod site.</summary> internal class ChucklefishRepository : RepositoryBase { /********* ** Properties *********/ /// <summary>The underlying HTTP client.</summary> private readonly IChucklefishClient Client; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="vendorKey">The unique key for this vendor.</param> /// <param name="client">The underlying HTTP client.</param> public ChucklefishRepository(string vendorKey, IChucklefishClient client) : base(vendorKey) { this.Client = client; } /// <summary>Get metadata about a mod in the repository.</summary> /// <param name="id">The mod ID in this repository.</param> public override async Task<ModInfoModel> GetModInfoAsync(string id) { // validate ID format if (!uint.TryParse(id, out uint realID)) return new ModInfoModel($"The value '{id}' isn't a valid Chucklefish mod ID, must be an integer ID."); // fetch info try { var mod = await this.Client.GetModAsync(realID); if (mod == null) return new ModInfoModel("Found no mod with this ID."); // create model return new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), url: mod.Url); } catch (Exception ex) { return new ModInfoModel(ex.ToString()); } } /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary> public override void Dispose() { this.Client.Dispose(); } } }