using System; using System.Threading.Tasks; using StardewModdingAPI.Toolkit.Framework.UpdateData; using StardewModdingAPI.Web.Framework.Clients.GitHub; namespace StardewModdingAPI.Web.Framework.ModRepositories { /// <summary>An HTTP client for fetching mod metadata from GitHub project releases.</summary> internal class GitHubRepository : RepositoryBase { /********* ** Fields *********/ /// <summary>The underlying GitHub API client.</summary> private readonly IGitHubClient Client; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="client">The underlying GitHub API client.</param> public GitHubRepository(IGitHubClient client) : base(ModRepositoryKey.GitHub) { this.Client = client; } /// <summary>Get metadata about a mod in the repository.</summary> /// <param name="id">The mod ID in this repository.</param> public override async Task<ModInfoModel> GetModInfoAsync(string id) { // validate ID format if (!id.Contains("/") || id.IndexOf("/", StringComparison.InvariantCultureIgnoreCase) != id.LastIndexOf("/", StringComparison.InvariantCultureIgnoreCase)) return new ModInfoModel($"The value '{id}' isn't a valid GitHub mod ID, must be a username and project name like 'Pathoschild/LookupAnything'."); // fetch info try { // get latest release (whether preview or stable) GitRelease latest = await this.Client.GetLatestReleaseAsync(id, includePrerelease: true); if (latest == null) return new ModInfoModel("Found no mod with this ID."); // split stable/prerelease if applicable GitRelease preview = null; if (latest.IsPrerelease) { GitRelease result = await this.Client.GetLatestReleaseAsync(id, includePrerelease: false); if (result != null) { preview = latest; latest = result; } } // return data return new ModInfoModel(name: id, version: this.NormaliseVersion(latest.Tag), previewVersion: this.NormaliseVersion(preview?.Tag), url: $"https://github.com/{id}/releases"); } catch (Exception ex) { return new ModInfoModel(ex.ToString()); } } /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary> public override void Dispose() { this.Client.Dispose(); } } }