namespace StardewModdingAPI.Events
{
/// The priority for an asset edit when multiple apply for the same asset.
/// You can also specify arbitrary intermediate values, like AssetLoadPriority.Low + 5.
public enum AssetEditPriority
{
/// This edit should be applied before (i.e. 'under') edits.
Early = -1000,
/// The default priority.
Default = 0,
/// This edit should be applied after (i.e. 'on top of') edits.
Late = 1000
}
}