namespace StardewModdingAPI.Events { /// The priority for an asset edit when multiple apply for the same asset. /// You can also specify arbitrary intermediate values, like AssetLoadPriority.Low + 5. public enum AssetEditPriority { /// This edit should be applied before (i.e. 'under') edits. Early = -1000, /// The default priority. Default = 0, /// This edit should be applied after (i.e. 'on top of') edits. Late = 1000 } }