namespace StardewModdingAPI.Events { /// <summary>The priority for an asset edit when multiple apply for the same asset.</summary> /// <remarks>You can also specify arbitrary intermediate values, like <c>AssetLoadPriority.Low + 5</c>.</remarks> public enum AssetEditPriority { /// <summary>This edit should be applied before (i.e. 'under') <see cref="Default"/> edits.</summary> Early = -1000, /// <summary>The default priority.</summary> Default = 0, /// <summary>This edit should be applied after (i.e. 'on top of') <see cref="Default"/> edits.</summary> Late = 1000 } }