namespace StardewModdingAPI.Events { /// The priority for an asset load when multiple apply for the same asset. /// If multiple non- loads have the same priority, the one registered first will be selected. You can also specify arbitrary intermediate values, like AssetLoadPriority.Low + 5. public enum AssetLoadPriority { /// This load is optional and can safely be skipped if there are higher-priority loads. Low = -1000, /// The load is optional and can safely be skipped if there are higher-priority loads, but it should still be preferred over any -priority loads. Medium = 0, /// The load is optional and can safely be skipped if there are higher-priority loads, but it should still be preferred over any - or -priority loads. High = 1000, /// The load is not optional. If more than one loader has priority, SMAPI will log an error and ignore all of them. Exclusive = int.MaxValue } }