using System;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class AssetReadyEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The name of the asset being requested.
public IAssetName Name { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The name of the asset being requested.
internal AssetReadyEventArgs(IAssetName name)
{
this.Name = name;
}
}
}