using System; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class AssetReadyEventArgs : EventArgs { /********* ** Accessors *********/ /// The name of the asset being requested. public IAssetName Name { get; } /********* ** Public methods *********/ /// Construct an instance. /// The name of the asset being requested. internal AssetReadyEventArgs(IAssetName name) { this.Name = name; } } }