using System; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class AssetReadyEventArgs : EventArgs { /********* ** Accessors *********/ /// The name of the asset being requested. public IAssetName Name { get; } /// The with any locale codes stripped. /// For example, if contains a locale like Data/Bundles.fr-FR, this will be the name without locale like Data/Bundles. If the name has no locale, this field is equivalent. public IAssetName NameWithoutLocale { get; } /********* ** Public methods *********/ /// Construct an instance. /// The name of the asset being requested. /// The with any locale codes stripped. internal AssetReadyEventArgs(IAssetName name, IAssetName nameWithoutLocale) { this.Name = name; this.NameWithoutLocale = nameWithoutLocale; } } }