using System; using System.Collections.Generic; using System.Linq; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class AssetsInvalidatedEventArgs : EventArgs { /********* ** Accessors *********/ /// The asset names that were invalidated. public IEnumerable Names { get; } /********* ** Public methods *********/ /// Construct an instance. /// The asset names that were invalidated. internal AssetsInvalidatedEventArgs(IEnumerable names) { this.Names = names.ToArray(); } } }