using System;
using System.Collections.Generic;
using System.Linq;
using StardewValley;
using StardewValley.Buildings;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class BuildingListChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The location which changed.
public GameLocation Location { get; }
/// The buildings added to the location.
public IEnumerable Added { get; }
/// The buildings removed from the location.
public IEnumerable Removed { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The location which changed.
/// The buildings added to the location.
/// The buildings removed from the location.
internal BuildingListChangedEventArgs(GameLocation location, IEnumerable added, IEnumerable removed)
{
this.Location = location;
this.Added = added.ToArray();
this.Removed = removed.ToArray();
}
}
}