using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// Events raised when the game loads content. public static class ContentEvents { /********* ** Properties *********/ /// The core event manager. private static EventManager EventManager; /********* ** Events *********/ /// Raised after the content language changes. public static event EventHandler> AfterLocaleChanged { add => ContentEvents.EventManager.Legacy_LocaleChanged.Add(value); remove => ContentEvents.EventManager.Legacy_LocaleChanged.Remove(value); } /********* ** Public methods *********/ /// Initialise the events. /// The core event manager. internal static void Init(EventManager eventManager) { ContentEvents.EventManager = eventManager; } } }