#if !SMAPI_3_0_STRICT using System; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// Events raised when the game loads content. [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] public static class ContentEvents { /********* ** Fields *********/ /// The core event manager. private static EventManager EventManager; /********* ** Events *********/ /// Raised after the content language changes. public static event EventHandler> AfterLocaleChanged { add { SCore.DeprecationManager.WarnForOldEvents(); ContentEvents.EventManager.Legacy_LocaleChanged.Add(value); } remove => ContentEvents.EventManager.Legacy_LocaleChanged.Remove(value); } /********* ** Public methods *********/ /// Initialise the events. /// The core event manager. internal static void Init(EventManager eventManager) { ContentEvents.EventManager = eventManager; } } } #endif