using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the game loads content.</summary> public static class ContentEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised after the content language changes.</summary> public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged { add => ContentEvents.EventManager.Content_LocaleChanged.Add(value); remove => ContentEvents.EventManager.Content_LocaleChanged.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { ContentEvents.EventManager = eventManager; } } }