using System;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class ContextReceivedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The player whose metadata was received.
public IMultiplayerPeer Peer { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The player to whom a connection is being established.
internal ContextReceivedEventArgs(IMultiplayerPeer peer)
{
this.Peer = peer;
}
}
}