using System; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class ContextReceivedEventArgs : EventArgs { /********* ** Accessors *********/ /// The player whose metadata was received. public IMultiplayerPeer Peer { get; } /********* ** Public methods *********/ /// Construct an instance. /// The player to whom a connection is being established. internal ContextReceivedEventArgs(IMultiplayerPeer peer) { this.Peer = peer; } } }