using System; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player uses a controller, keyboard, or mouse.</summary> public static class ControlEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary> public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged { add => ControlEvents.EventManager.Legacy_Control_KeyboardChanged.Add(value); remove => ControlEvents.EventManager.Legacy_Control_KeyboardChanged.Remove(value); } /// <summary>Raised after the player presses a keyboard key.</summary> public static event EventHandler<EventArgsKeyPressed> KeyPressed { add => ControlEvents.EventManager.Legacy_Control_KeyPressed.Add(value); remove => ControlEvents.EventManager.Legacy_Control_KeyPressed.Remove(value); } /// <summary>Raised after the player releases a keyboard key.</summary> public static event EventHandler<EventArgsKeyPressed> KeyReleased { add => ControlEvents.EventManager.Legacy_Control_KeyReleased.Add(value); remove => ControlEvents.EventManager.Legacy_Control_KeyReleased.Remove(value); } /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary> public static event EventHandler<EventArgsMouseStateChanged> MouseChanged { add => ControlEvents.EventManager.Legacy_Control_MouseChanged.Add(value); remove => ControlEvents.EventManager.Legacy_Control_MouseChanged.Remove(value); } /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary> public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed { add => ControlEvents.EventManager.Legacy_Control_ControllerButtonPressed.Add(value); remove => ControlEvents.EventManager.Legacy_Control_ControllerButtonPressed.Remove(value); } /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary> public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased { add => ControlEvents.EventManager.Legacy_Control_ControllerButtonReleased.Add(value); remove => ControlEvents.EventManager.Legacy_Control_ControllerButtonReleased.Remove(value); } /// <summary>The player pressed a controller trigger button.</summary> public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed { add => ControlEvents.EventManager.Legacy_Control_ControllerTriggerPressed.Add(value); remove => ControlEvents.EventManager.Legacy_Control_ControllerTriggerPressed.Remove(value); } /// <summary>The player released a controller trigger button.</summary> public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased { add => ControlEvents.EventManager.Legacy_Control_ControllerTriggerReleased.Add(value); remove => ControlEvents.EventManager.Legacy_Control_ControllerTriggerReleased.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { ControlEvents.EventManager = eventManager; } } }