using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsControllerButtonReleased : EventArgs { /********* ** Accessors *********/ /// The player who pressed the button. public PlayerIndex PlayerIndex { get; } /// The controller button that was pressed. public Buttons ButtonReleased { get; } /********* ** Public methods *********/ /// Construct an instance. /// The player who pressed the button. /// The controller button that was released. public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons button) { this.PlayerIndex = playerIndex; this.ButtonReleased = button; } } }