using System; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="ControlEvents.KeyboardChanged"/> event.</summary> public class EventArgsKeyPressed : EventArgs { /********* ** Accessors *********/ /// <summary>The keyboard button that was pressed.</summary> public Keys KeyPressed { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="key">The keyboard button that was pressed.</param> public EventArgsKeyPressed(Keys key) { this.KeyPressed = key; } } }