using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="PlayerEvents.LeveledUp"/> event.</summary> public class EventArgsLevelUp : EventArgs { /********* ** Accessors *********/ /// <summary>The player skill that leveled up.</summary> public LevelType Type { get; } /// <summary>The new skill level.</summary> public int NewLevel { get; } /// <summary>The player skill types.</summary> public enum LevelType { /// <summary>The combat skill.</summary> Combat, /// <summary>The farming skill.</summary> Farming, /// <summary>The fishing skill.</summary> Fishing, /// <summary>The foraging skill.</summary> Foraging, /// <summary>The mining skill.</summary> Mining, /// <summary>The luck skill.</summary> Luck } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="type">The player skill that leveled up.</param> /// <param name="newLevel">The new skill level.</param> public EventArgsLevelUp(LevelType type, int newLevel) { this.Type = type; this.NewLevel = newLevel; } } }