using System;
using Microsoft.Xna.Framework;
#if STARDEW_VALLEY_1_3
using System.Collections.Generic;
using Netcode;
#else
using StardewValley;
#endif
using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsLocationObjectsChanged : EventArgs
{
/*********
** Accessors
*********/
/// The current list of objects in the current location.
#if STARDEW_VALLEY_1_3
public IDictionary> NewObjects { get; }
#else
public SerializableDictionary NewObjects { get; }
#endif
/*********
** Public methods
*********/
/// Construct an instance.
/// The current list of objects in the current location.
public EventArgsLocationObjectsChanged(
#if STARDEW_VALLEY_1_3
IDictionary> newObjects
#else
SerializableDictionary newObjects
#endif
)
{
this.NewObjects = newObjects;
}
}
}