using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Netcode;
using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class EventArgsLocationObjectsChanged : EventArgs
{
/*********
** Accessors
*********/
/// The current list of objects in the current location.
public IDictionary> NewObjects { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The current list of objects in the current location.
public EventArgsLocationObjectsChanged(IDictionary> newObjects)
{
this.NewObjects = newObjects;
}
}
}