using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Netcode; using Object = StardewValley.Object; namespace StardewModdingAPI.Events { /// Event arguments for a event. public class EventArgsLocationObjectsChanged : EventArgs { /********* ** Accessors *********/ /// The current list of objects in the current location. public IDictionary> NewObjects { get; } /********* ** Public methods *********/ /// Construct an instance. /// The current list of objects in the current location. public EventArgsLocationObjectsChanged(IDictionary> newObjects) { this.NewObjects = newObjects; } } }