#if !SMAPI_3_0_STRICT using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="MineEvents.MineLevelChanged"/> event.</summary> public class EventArgsMineLevelChanged : EventArgs { /********* ** Accessors *********/ /// <summary>The previous mine level.</summary> public int PreviousMineLevel { get; } /// <summary>The current mine level.</summary> public int CurrentMineLevel { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="previousMineLevel">The previous mine level.</param> /// <param name="currentMineLevel">The current mine level.</param> public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel) { this.PreviousMineLevel = previousMineLevel; this.CurrentMineLevel = currentMineLevel; } } } #endif