using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
///
/// An attribute for controlling event priority of an event handler.
///
[AttributeUsage(AttributeTargets.Method)]
public class EventPriorityAttribute : System.Attribute
{
///
/// The priority for the method marked by this attribute.
///
public EventPriority Priority { get; }
///
/// Constructor.
///
/// The priority for method marked by this attribute.
public EventPriorityAttribute( EventPriority priority )
{
this.Priority = priority;
}
}
}