using System; namespace StardewModdingAPI.Events { /// <summary>An attribute which specifies the priority for an event handler.</summary> [AttributeUsage(AttributeTargets.Method)] public class EventPriorityAttribute : Attribute { /********* ** Accessors *********/ /// <summary>The event handler priority, relative to other handlers across all mods registered for this event.</summary> internal EventPriority Priority { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="priority">The event handler priority, relative to other handlers across all mods registered for this event. Higher-priority handlers are notified before lower-priority handlers.</param> public EventPriorityAttribute(EventPriority priority) { this.Priority = priority; } } }