using System; using System.Collections.Generic; using System.Linq; using StardewValley; using StardewValley.Objects; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="IWorldEvents.FurnitureListChanged"/> event.</summary> public class FurnitureListChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The location which changed.</summary> public GameLocation Location { get; } /// <summary>The furniture added to the location.</summary> public IEnumerable<Furniture> Added { get; } /// <summary>The furniture removed from the location.</summary> public IEnumerable<Furniture> Removed { get; } /// <summary>Whether this is the location containing the local player.</summary> public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation); /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="location">The location which changed.</param> /// <param name="added">The furniture added to the location.</param> /// <param name="removed">The furniture removed from the location.</param> internal FurnitureListChangedEventArgs(GameLocation location, IEnumerable<Furniture> added, IEnumerable<Furniture> removed) { this.Location = location; this.Added = added.ToArray(); this.Removed = removed.ToArray(); } } }