using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the game changes state.</summary> public static class GameEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised when the game updates its state (≈60 times per second).</summary> public static event EventHandler UpdateTick { add => GameEvents.EventManager.Game_UpdateTick.Add(value); remove => GameEvents.EventManager.Game_UpdateTick.Remove(value); } /// <summary>Raised every other tick (≈30 times per second).</summary> public static event EventHandler SecondUpdateTick { add => GameEvents.EventManager.Game_SecondUpdateTick.Add(value); remove => GameEvents.EventManager.Game_SecondUpdateTick.Remove(value); } /// <summary>Raised every fourth tick (≈15 times per second).</summary> public static event EventHandler FourthUpdateTick { add => GameEvents.EventManager.Game_FourthUpdateTick.Add(value); remove => GameEvents.EventManager.Game_FourthUpdateTick.Remove(value); } /// <summary>Raised every eighth tick (≈8 times per second).</summary> public static event EventHandler EighthUpdateTick { add => GameEvents.EventManager.Game_EighthUpdateTick.Add(value); remove => GameEvents.EventManager.Game_EighthUpdateTick.Remove(value); } /// <summary>Raised every 15th tick (≈4 times per second).</summary> public static event EventHandler QuarterSecondTick { add => GameEvents.EventManager.Game_QuarterSecondTick.Add(value); remove => GameEvents.EventManager.Game_QuarterSecondTick.Remove(value); } /// <summary>Raised every 30th tick (≈twice per second).</summary> public static event EventHandler HalfSecondTick { add => GameEvents.EventManager.Game_HalfSecondTick.Add(value); remove => GameEvents.EventManager.Game_HalfSecondTick.Remove(value); } /// <summary>Raised every 60th tick (≈once per second).</summary> public static event EventHandler OneSecondTick { add => GameEvents.EventManager.Game_OneSecondTick.Add(value); remove => GameEvents.EventManager.Game_OneSecondTick.Remove(value); } /// <summary>Raised once after the game initialises and all <see cref="IMod.Entry"/> methods have been called.</summary> public static event EventHandler FirstUpdateTick { add => GameEvents.EventManager.Game_FirstUpdateTick.Add(value); remove => GameEvents.EventManager.Game_FirstUpdateTick.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { GameEvents.EventManager = eventManager; } } }