using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// Events raised when the game changes state.
public static class GameEvents
{
/*********
** Properties
*********/
/// The core event manager.
private static EventManager EventManager;
/*********
** Events
*********/
/// Raised when the game updates its state (≈60 times per second).
public static event EventHandler UpdateTick
{
add => GameEvents.EventManager.Legacy_UpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_UpdateTick.Remove(value);
}
/// Raised every other tick (≈30 times per second).
public static event EventHandler SecondUpdateTick
{
add => GameEvents.EventManager.Legacy_SecondUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_SecondUpdateTick.Remove(value);
}
/// Raised every fourth tick (≈15 times per second).
public static event EventHandler FourthUpdateTick
{
add => GameEvents.EventManager.Legacy_FourthUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_FourthUpdateTick.Remove(value);
}
/// Raised every eighth tick (≈8 times per second).
public static event EventHandler EighthUpdateTick
{
add => GameEvents.EventManager.Legacy_EighthUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_EighthUpdateTick.Remove(value);
}
/// Raised every 15th tick (≈4 times per second).
public static event EventHandler QuarterSecondTick
{
add => GameEvents.EventManager.Legacy_QuarterSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_QuarterSecondTick.Remove(value);
}
/// Raised every 30th tick (≈twice per second).
public static event EventHandler HalfSecondTick
{
add => GameEvents.EventManager.Legacy_HalfSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_HalfSecondTick.Remove(value);
}
/// Raised every 60th tick (≈once per second).
public static event EventHandler OneSecondTick
{
add => GameEvents.EventManager.Legacy_OneSecondTick.Add(value);
remove => GameEvents.EventManager.Legacy_OneSecondTick.Remove(value);
}
/// Raised once after the game initialises and all methods have been called.
public static event EventHandler FirstUpdateTick
{
add => GameEvents.EventManager.Legacy_FirstUpdateTick.Add(value);
remove => GameEvents.EventManager.Legacy_FirstUpdateTick.Remove(value);
}
/*********
** Public methods
*********/
/// Initialise the events.
/// The core event manager.
internal static void Init(EventManager eventManager)
{
GameEvents.EventManager = eventManager;
}
}
}