using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// Events raised when the game changes state. public static class GameEvents { /********* ** Properties *********/ /// The core event manager. private static EventManager EventManager; /********* ** Events *********/ /// Raised when the game updates its state (≈60 times per second). public static event EventHandler UpdateTick { add => GameEvents.EventManager.Legacy_UpdateTick.Add(value); remove => GameEvents.EventManager.Legacy_UpdateTick.Remove(value); } /// Raised every other tick (≈30 times per second). public static event EventHandler SecondUpdateTick { add => GameEvents.EventManager.Legacy_SecondUpdateTick.Add(value); remove => GameEvents.EventManager.Legacy_SecondUpdateTick.Remove(value); } /// Raised every fourth tick (≈15 times per second). public static event EventHandler FourthUpdateTick { add => GameEvents.EventManager.Legacy_FourthUpdateTick.Add(value); remove => GameEvents.EventManager.Legacy_FourthUpdateTick.Remove(value); } /// Raised every eighth tick (≈8 times per second). public static event EventHandler EighthUpdateTick { add => GameEvents.EventManager.Legacy_EighthUpdateTick.Add(value); remove => GameEvents.EventManager.Legacy_EighthUpdateTick.Remove(value); } /// Raised every 15th tick (≈4 times per second). public static event EventHandler QuarterSecondTick { add => GameEvents.EventManager.Legacy_QuarterSecondTick.Add(value); remove => GameEvents.EventManager.Legacy_QuarterSecondTick.Remove(value); } /// Raised every 30th tick (≈twice per second). public static event EventHandler HalfSecondTick { add => GameEvents.EventManager.Legacy_HalfSecondTick.Add(value); remove => GameEvents.EventManager.Legacy_HalfSecondTick.Remove(value); } /// Raised every 60th tick (≈once per second). public static event EventHandler OneSecondTick { add => GameEvents.EventManager.Legacy_OneSecondTick.Add(value); remove => GameEvents.EventManager.Legacy_OneSecondTick.Remove(value); } /// Raised once after the game initialises and all methods have been called. public static event EventHandler FirstUpdateTick { add => GameEvents.EventManager.Legacy_FirstUpdateTick.Add(value); remove => GameEvents.EventManager.Legacy_FirstUpdateTick.Remove(value); } /********* ** Public methods *********/ /// Initialise the events. /// The core event manager. internal static void Init(EventManager eventManager) { GameEvents.EventManager = eventManager; } } }