using System;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
/// Events raised when the game changes state.
public static class GameEvents
{
/*********
** Events
*********/
/// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after .
internal static event EventHandler InitializeInternal;
/// Raised when the game updates its state (≈60 times per second).
public static event EventHandler UpdateTick;
/// Raised every other tick (≈30 times per second).
public static event EventHandler SecondUpdateTick;
/// Raised every fourth tick (≈15 times per second).
public static event EventHandler FourthUpdateTick;
/// Raised every eighth tick (≈8 times per second).
public static event EventHandler EighthUpdateTick;
/// Raised every 15th tick (≈4 times per second).
public static event EventHandler QuarterSecondTick;
/// Raised every 30th tick (≈twice per second).
public static event EventHandler HalfSecondTick;
/// Raised every 60th tick (≈once per second).
public static event EventHandler OneSecondTick;
/// Raised once after the game initialises and all methods have been called.
public static event EventHandler FirstUpdateTick;
/*********
** Internal methods
*********/
/// Raise an event.
/// Encapsulates logging and monitoring.
internal static void InvokeInitialize(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList());
}
/// Raise an event.
/// Encapsulates logging and monitoring.
internal static void InvokeUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeSecondUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeFourthUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeEighthUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeQuarterSecondTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeHalfSecondTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeOneSecondTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList());
}
/// Raise a event.
/// Encapsulates monitoring and logging.
internal static void InvokeFirstUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList());
}
}
}