using System; using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { /// Events raised when the game changes state. public static class GameEvents { /********* ** Events *********/ /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after . internal static event EventHandler InitializeInternal; /// Raised when the game updates its state (≈60 times per second). public static event EventHandler UpdateTick; /// Raised every other tick (≈30 times per second). public static event EventHandler SecondUpdateTick; /// Raised every fourth tick (≈15 times per second). public static event EventHandler FourthUpdateTick; /// Raised every eighth tick (≈8 times per second). public static event EventHandler EighthUpdateTick; /// Raised every 15th tick (≈4 times per second). public static event EventHandler QuarterSecondTick; /// Raised every 30th tick (≈twice per second). public static event EventHandler HalfSecondTick; /// Raised every 60th tick (≈once per second). public static event EventHandler OneSecondTick; /// Raised once after the game initialises and all methods have been called. public static event EventHandler FirstUpdateTick; /********* ** Internal methods *********/ /// Raise an event. /// Encapsulates logging and monitoring. internal static void InvokeInitialize(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); } /// Raise an event. /// Encapsulates logging and monitoring. internal static void InvokeUpdateTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeSecondUpdateTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeFourthUpdateTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeEighthUpdateTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeQuarterSecondTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeHalfSecondTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeOneSecondTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); } /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeFirstUpdateTick(IMonitor monitor) { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList()); } } }