using System; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> public interface IInputEvents { /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary> event EventHandler<ButtonsChangedEventArgs> ButtonsChanged; /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> event EventHandler<ButtonPressedEventArgs> ButtonPressed; /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> event EventHandler<ButtonReleasedEventArgs> ButtonReleased; /// <summary>Raised after the player moves the in-game cursor.</summary> event EventHandler<CursorMovedEventArgs> CursorMoved; /// <summary>Raised after the player scrolls the mouse wheel.</summary> event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled; } }