namespace StardewModdingAPI.Events { /// Manages access to events raised by SMAPI. public interface IModEvents { /// Events related to assets loaded from the content pipeline (including data, maps, and textures). IContentEvents Content { get; } /// Events related to UI and drawing to the screen. IDisplayEvents Display { get; } /// Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like if possible. IGameLoopEvents GameLoop { get; } /// Events raised when the player provides input using a controller, keyboard, or mouse. IInputEvents Input { get; } /// Events raised for multiplayer messages and connections. IMultiplayerEvents Multiplayer { get; } /// Events raised when the player data changes. IPlayerEvents Player { get; } /// Events raised when something changes in the world. IWorldEvents World { get; } /// Events serving specialized edge cases that shouldn't be used by most mods. ISpecializedEvents Specialized { get; } } }