using System; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player data changes.</summary> public interface IPlayerEvents { /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the current player.</summary> event EventHandler<InventoryChangedEventArgs> InventoryChanged; /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the current player.</summary> event EventHandler<LevelChangedEventArgs> LevelChanged; /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the current player.</summary> event EventHandler<WarpedEventArgs> Warped; } }