using System;
namespace StardewModdingAPI.Events
{
/// Events raised when the player data changes.
public interface IPlayerEvents
{
/// Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the current player.
event EventHandler InventoryChanged;
/// Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the current player.
event EventHandler LevelChanged;
/// Raised after a player warps to a new location. NOTE: this event is currently only raised for the current player.
event EventHandler Warped;
}
}