using System; namespace StardewModdingAPI.Events { /// <summary>Events raised when something changes in the world.</summary> public interface IWorldEvents { /// <summary>Raised after a game location is added or removed.</summary> event EventHandler<LocationListChangedEventArgs> LocationListChanged; /// <summary>Raised after buildings are added or removed in a location.</summary> event EventHandler<BuildingListChangedEventArgs> BuildingListChanged; /// <summary>Raised after debris are added or removed in a location.</summary> event EventHandler<DebrisListChangedEventArgs> DebrisListChanged; /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; /// <summary>Raised after NPCs are added or removed in a location.</summary> event EventHandler<NpcListChangedEventArgs> NpcListChanged; /// <summary>Raised after objects are added or removed in a location.</summary> event EventHandler<ObjectListChangedEventArgs> ObjectListChanged; /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; } }