using System; namespace StardewModdingAPI.Events { /// Provides events raised when something changes in the world. public interface IWorldEvents { /********* ** Events *********/ /// Raised after a game location is added or removed. event EventHandler LocationListChanged; /// Raised after buildings are added or removed in a location. event EventHandler BuildingListChanged; /// Raised after NPCs are added or removed in a location. event EventHandler NpcListChanged; /// Raised after objects are added or removed in a location. event EventHandler ObjectListChanged; /// Raised after terrain features are added or removed in a location. event EventHandler TerrainFeatureListChanged; } }