using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player uses a controller, keyboard, or mouse button.</summary> public static class InputEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> public static event EventHandler<EventArgsInput> ButtonPressed { add => InputEvents.EventManager.Legacy_Input_ButtonPressed.Add(value); remove => InputEvents.EventManager.Legacy_Input_ButtonPressed.Remove(value); } /// <summary>Raised when the player releases a keyboard key on the keyboard, controller, or mouse.</summary> public static event EventHandler<EventArgsInput> ButtonReleased { add => InputEvents.EventManager.Legacy_Input_ButtonReleased.Add(value); remove => InputEvents.EventManager.Legacy_Input_ButtonReleased.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { InputEvents.EventManager = eventManager; } } }