#if !SMAPI_3_0_STRICT using System; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player uses a controller, keyboard, or mouse button.</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] public static class InputEvents { /********* ** Fields *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> public static event EventHandler<EventArgsInput> ButtonPressed { add { SCore.DeprecationManager.WarnForOldEvents(); InputEvents.EventManager.Legacy_ButtonPressed.Add(value); } remove => InputEvents.EventManager.Legacy_ButtonPressed.Remove(value); } /// <summary>Raised when the player releases a keyboard key on the keyboard, controller, or mouse.</summary> public static event EventHandler<EventArgsInput> ButtonReleased { add { SCore.DeprecationManager.WarnForOldEvents(); InputEvents.EventManager.Legacy_ButtonReleased.Add(value); } remove => InputEvents.EventManager.Legacy_ButtonReleased.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { InputEvents.EventManager = eventManager; } } } #endif