using System; using System.Collections.Generic; using StardewValley; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class InventoryChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// The player whose inventory changed. public Farmer Player { get; } /// The added item stacks. public IEnumerable Added { get; } /// The removed item stacks. public IEnumerable Removed { get; } /// The item stacks whose size changed. public IEnumerable QuantityChanged { get; } /// Whether the affected player is the local one. public bool IsLocalPlayer => this.Player.IsLocalPlayer; /********* ** Public methods *********/ /// Construct an instance. /// The player whose inventory changed. /// The added item stacks. /// The removed item stacks. /// The item stacks whose size changed. internal InventoryChangedEventArgs(Farmer player, Item[] added, Item[] removed, ItemStackSizeChange[] quantityChanged) { this.Player = player; this.Added = added; this.Removed = removed; this.QuantityChanged = quantityChanged; } } }