using StardewValley; namespace StardewModdingAPI.Events { /// Represents an inventory slot that changed. public class ItemStackChange { /********* ** Accessors *********/ /// The item in the slot. public Item Item { get; set; } /// The amount by which the item's stack size changed. public int StackChange { get; set; } /// How the inventory slot changed. public ChangeType ChangeType { get; set; } } }