using StardewValley;
namespace StardewModdingAPI.Events
{
/// Represents an inventory slot that changed.
public class ItemStackChange
{
/*********
** Accessors
*********/
/// The item in the slot.
public Item Item { get; set; }
/// The amount by which the item's stack size changed.
public int StackChange { get; set; }
/// How the inventory slot changed.
public ChangeType ChangeType { get; set; }
}
}