using StardewValley; namespace StardewModdingAPI.Events { /// <summary>Represents an inventory slot that changed.</summary> public class ItemStackChange { /********* ** Accessors *********/ /// <summary>The item in the slot.</summary> public Item Item { get; set; } /// <summary>The amount by which the item's stack size changed.</summary> public int StackChange { get; set; } /// <summary>How the inventory slot changed.</summary> public ChangeType ChangeType { get; set; } } }