using StardewValley; namespace StardewModdingAPI.Events { /// An inventory item stack size change. public class ItemStackSizeChange { /********* ** Accessors *********/ /// The item whose stack size changed. public Item Item { get; } /// The previous stack size. public int OldSize { get; } /// The new stack size. public int NewSize { get; } /********* ** Public methods *********/ /// Construct an instance. /// The item whose stack size changed. /// The previous stack size. /// The new stack size. public ItemStackSizeChange(Item item, int oldSize, int newSize) { this.Item = item; this.OldSize = oldSize; this.NewSize = newSize; } } }