using System;
using StardewModdingAPI.Enums;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class LevelChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The player whose skill level changed.
public Farmer Player { get; }
/// The skill whose level changed.
public SkillType Skill { get; }
/// The previous skill level.
public int OldLevel { get; }
/// The new skill level.
public int NewLevel { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The player whose skill level changed.
/// The skill whose level changed.
/// The previous skill level.
/// The new skill level.
internal LevelChangedEventArgs(Farmer player, SkillType skill, int oldLevel, int newLevel)
{
this.Player = player;
this.Skill = skill;
this.OldLevel = oldLevel;
this.NewLevel = newLevel;
}
}
}