using System;
using System.Collections.Generic;
using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class LocationListChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The added locations.
public IEnumerable Added { get; }
/// The removed locations.
public IEnumerable Removed { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The added locations.
/// The removed locations.
internal LocationListChangedEventArgs(IEnumerable added, IEnumerable removed)
{
this.Added = added.ToArray();
this.Removed = removed.ToArray();
}
}
}