using System; using StardewValley.Menus; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IDisplayEvents.MenuChanged"/> event.</summary> public class MenuChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The previous menu, if any.</summary> public IClickableMenu? OldMenu { get; } /// <summary>The current menu, if any.</summary> public IClickableMenu? NewMenu { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="oldMenu">The previous menu, if any.</param> /// <param name="newMenu">The current menu, if any.</param> internal MenuChangedEventArgs(IClickableMenu? oldMenu, IClickableMenu? newMenu) { this.OldMenu = oldMenu; this.NewMenu = newMenu; } } }