using System;
using StardewValley.Menus;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class MenuChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The previous menu.
public IClickableMenu OldMenu { get; }
/// The current menu.
public IClickableMenu NewMenu { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The previous menu.
/// The current menu.
public MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu)
{
this.OldMenu = oldMenu;
this.NewMenu = newMenu;
}
}
}