using System; using StardewValley.Menus; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IDisplayEvents.MenuChanged"/> event.</summary> public class MenuChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The previous menu.</summary> public IClickableMenu OldMenu { get; } /// <summary>The current menu.</summary> public IClickableMenu NewMenu { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="oldMenu">The previous menu.</param> /// <param name="newMenu">The current menu.</param> public MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu) { this.OldMenu = oldMenu; this.NewMenu = newMenu; } } }