#if !SMAPI_3_0_STRICT
using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// Events raised when a game menu is opened or closed (including internal menus like the title screen).
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class MenuEvents
{
/*********
** Fields
*********/
/// The core event manager.
private static EventManager EventManager;
/*********
** Events
*********/
/// Raised after a game menu is opened or replaced with another menu. This event is not invoked when a menu is closed.
public static event EventHandler MenuChanged
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MenuEvents.EventManager.Legacy_MenuChanged.Add(value);
}
remove => MenuEvents.EventManager.Legacy_MenuChanged.Remove(value);
}
/// Raised after a game menu is closed.
public static event EventHandler MenuClosed
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MenuEvents.EventManager.Legacy_MenuClosed.Add(value);
}
remove => MenuEvents.EventManager.Legacy_MenuClosed.Remove(value);
}
/*********
** Public methods
*********/
/// Initialise the events.
/// The core event manager.
internal static void Init(EventManager eventManager)
{
MenuEvents.EventManager = eventManager;
}
}
}
#endif