using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when something happens in the mines.</summary> public static class MineEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised after the player warps to a new level of the mine.</summary> public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged { add => MineEvents.EventManager.Mine_LevelChanged.Add(value); remove => MineEvents.EventManager.Mine_LevelChanged.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { MineEvents.EventManager = eventManager; } } }